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Characters

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A

  • AI Weylan (Way-lahn) - an AI replica of Weylan Shiel’s consciousness that resides in Liza’s polearm

  • Alice Monta (Mohn-tah) - a human/Tundra Ortai hybrid from Earth

  • Arthur Netlas (Net-lahs) - a human/Wetland Ortai hybrid from Earth

B

  • Baliko Tor Pelvat (Ball-ee-co Tour Pell-vat) - a shifter who’s Mar’kost’s adopted sister

  • Butcher - a butcher mimic in relatively good condition that carries a scythe made out of a reaver’s limb

C

  • Cadmus Greyer (Cad-muss Grey-er) - a red scalewing who’s Mar’kost’s friend and Kaliska’s husband

  • Coral Hali (Hahl-ee) - a human/Ocean Shallows Ortai hybrid from Earth

D

  • Dekote (Deh-coat-eh) - a longstrider, the Head Enforcer in Darver

  • Denali Delm (Deh-nahl-ee Dell-m) - a human/Underground Ortai hybrid from Earth

  • Duskfeather (Dusk-feather) - Cadmus’s female Grassland drykon

E

  • Elarie Shiel (Eh-lah-ree She-ell) - the most recent Shiel member of the Stellus, Liza’s ancestor

  • Emerald - Harker’s male Grassland drykon

F

  • Falek Natar (Fah-leck Nah-tar) - a violet scalewing who works as a Sellsguardian in Darver, Holis, and the surrounding area

G

  • Glacier - a wild female Tundra drykon

H

  • Harker Swiftfoot (Hark-er Swift-foot) - a longstrider who works as a long-ranged damage dealer for the Drykon Raiders; Kaliska’s brother 

I

  • Ikaru Vek Tivom (Eek-ah-roo Veck Tihv-omm) - Mar’kost’s genetically identical father; a priest in Holis’s Shiel Temple

J

  • James Keta (Keh-tah) - a human/Desert Ortai hybrid from Earth, Liza’s ex-boyfriend

  • Jordan Collier (Caw-lee-air) - a human/Freshwater Ortai hybrid from Earth

K

  • Kaliska Greyer (Call-is-kah Grey-er) - a longstrider, Harker’s sister, Cadmus’s wife

L

  • Liza Shiel-Smith (Lee-zah She-ell-Smith) - a human/Void Ortai hybrid from Earth

M

  • Mar’kost Vek Tivom (Mar-coast Veck Tihv-omm) - a shifter who’s Liza’s Knight

  • Mother (Religion) - the official goddess worshipped by Ortai

O

  • Olivia Taroth (Tar-oath)- a human/Grassland Ortai hybrid from Earth, Liza’s cousin, Rowan’s girlfriend 

R

  • Ramset Swiftfoot (Ram-set Swift-foot) - Harker’s older brother; a High Arkan in Holis

  • Raeve Naren (Rah-eh-veh Nah-wren) - a nix who’s Mar’kost’s friend; she works as a scout for Drykon Raiders

  • Rowan Gelt (Row-an Geh-lt) - a human/Forest Ortai hybrid from Earth

S

  • Sirena Lodis (See-reh-nah Load-is) - a human/Ocean Depths Ortai hybrid from Earth

  • Sparrowfoot (Sparrow-foot) - Cadmus’s male Grassland drykon

T

  • Thyrn Kelk (Thurn Kell-k) - a palg working as the Drykon Raiders’ melee fighter

V

  • Valed Taroth (Vah-lehd Tar-oath) - the most recent Taroth member of the Stellus, Olivia’s ancestor

W

  • Weylan Shiel (Way-lahn She-ell) - (aka Weylan Gal) a Void Ortai who died over two centuries ago, Liza’s ancestor, Elarie Shiel’s husband 

Z

  • Zephyr Swiftfoot (Zeff-ear Swift-foot) - Harker’s oldest brother; owns the Ruins Point hotel in Darver

Flora and Fauna

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A

  • Amphit (Am-fit) - an amphibious Wetland Sapient; humanoid, tadpole’s tail

  • Animal - a natural species of mobile organism that can learn and is damaged by arkegy; when exposed to high levels of arkegy, they sometimes mutate into their monster counterpart

  • Araiven (Arrive-ehn) - a small vining plant with leaf bowls that contain digestive enzymes and sensory hairs for catching prey

  • Araivalet (Arrive-ah-let) - a large vining plantlet with leaf bowls that contain digestive enzymes and tentacle-like vines for catching prey

  • Arkane Organism - an organism that must consume arkegy to live; includes Ancients, Plantlets, Monsters, and Monster Plants

B

  • Bait Fruits - magically enticing fruits produced by garsts to attract prey

  • Berolm (Bear-ohlm) - a monster that resembles a large land-based axolotl

C

  • Chaparral Garst (Shah-prall Gar-st) - a race of garst with a small tree and short, well-armored fruit puppets

  • Clusterhorn (Cluster-horn) - a crystal-based monster that consists of magical hovering crystals

  • Corpse Dust - the pulverized remains of an Ortai

  • Corpse Fungi - a plantlet that forms a web of roots hanging from trees to sense the smell of rotting meat, which it consumes

  • Cubati (Coo-bah-tee) - the fruit-creating organ of a garst

D

  • Darita (Dar-ee-tah) - an aquatic Ocean Shallows Sapient; shark mermaid

  • Desert Drykon (Dry-con)- a species of drykon that resembles a giant winged viper

  • Drykon (Dry-con) - a family of Ancient species known for their speed, strength, and adaptability

E

  • Eka Frog (Eh-caw) - a frog incapable of using magic that stores up a lot of arka inside itself to make itself inedible

F

  • Flail Spider - an enormous spider monster with barbed flail antennae

  • Forest Drykon (Dry-con) - a species of drykon that resembles a cross between a flying squirrel and a tiger

  • Freshwater Drykon (Dry-con) - a species of drykon that resembles a giant rhinoceros beetle

  • Fruit Puppet - a humanoid fruit that can be remotely controlled by its host garst

G

  • Garst (Gar-st) - an Ancient species that resembles a tree and forms humanoid fruit puppets

  • Grassland Drykon (Dry-con) - a species of drykon that resembles a large scaly horse

  • Graxi (Grah-ksee) - a colony of microscopic Void organisms that can be symbiotic to Ortai

H

  • Havit (Hah-v-it) - a rat-like monster the size of a house cat with tentacle-like whiskers and six legs

I

  • Ignit (Ihg-knit) - a scorpion monster with a porous back that emits flammable gel when scared 

K

  • Katsith (Cat-sih-th) - a Grassland monster that resembles a hairless bear with a skeletal head 

L

  • Leot (Leh-aht) - a Grassland predator

  • Longstrider (Long-stride-er) - a terrestrial Grassland Sapient; an oryx/pronghorn centaur

M

  • Mavi (Mah-vee) - a terrestrial Tundra Sapient; feathered humanoid with a long tail

  • Mettil (Meh-till) - a Grassland large herbivore

  • Mimic - a decayed version of an Ortai robot; known for disassembling monsters and people to find parts for self-repair 

  • Monster - a mutated species of mobile organism that can’t learn and acts much more rabid than their animal counterparts; they require arkegy to live

  • Monster Plant - an unstable version of an Arkane plant; a plant that has mutated due to arkegy exposure

N

  • Na’in (Nah-in) - a Grassland prairie dog monster that spits toxic blood

  • Necroscalis (Neck-row-scah-liss) - a scalewing disease caused by an advanced infection; it causes the loss of scales, discoloration, and possible loss of limbs

  • Nix (Nih-ks) - a semi-aquatic Freshwater Sapient; winged humanoid beetle

  • Non-Arkane Organism - an organism that can’t consume much arkegy without suffering damage; includes Animals, Plants, and Sapients

O

  • Ocean Depths Drykon (Dry-con) - a species of drykon that resembles a cross between a whale and a squid

  • Ocean Shallows Drykon (Dry-con) - a species of drykon that resembles a cross between a shark and a crocodile

  • Ortai (Or-t-eye) - a genetically engineered species originally called ortai’ans; Ortai are made of crystage

  • Ortai’an (Or-t-eye-an) - a flesh-and-blood sapient species that became the Ortai

P

  • Palg (Pah-lg) - a subterranean Underground Sapient; humanoid pangolin

  • Plantlet (Plant-let) - a stable version of an Arkane plant; a plant that has mutated due to arkegy exposure; they usually don’t need sunlight to thrive

  • Poron (Pour-on) - a thorny plant with a single stalk that grows clusters of poisonous orange berries

  • Poroth (Pour-oath) - a plantlet with a single stalk that grows clusters of poisonous orange berries and can shoot toxin-infused spines at creatures that try to eat it

R

  • Rank (Monster) - a ranking system for monsters that describes the danger they pose; 1 is the most dangerous, and 5 is the least dangerous

  • Reaver (Ree-ver) - a giant, upright praying mantis monster

  • Remipede (Reh-mee-peed) - a giant semi-translucent centipede monster

  • Rosalet (Rose-ah-let) - an evergreen shrub plantlet with arka-holding pods and a sweet scent to lure prey closer; its toxic needles kill prey, and its roots drain the prey’s blood

S

  • Sapient (Classification) (Say-pee-uhnt) - with the exception of Ancients (Ortai, shifters, etc.), all of the intelligent species fall under the category of Sapient

  • Scalewing (Scale-wing) - a terrestrial Desert Sapient; winged lizard-like humanoid

  • Shifter (Shift-er) - aka shapeshifter, an amorphous species capable of changing their shape/texture at will; they can become an identical copy of other species using Skills

  • Slimecrawler (Slime-crawl-er) - a mucus-covered millipede that reproduces asexually by splitting in half

  • Sorlait (Sore-layt) - an armored monster that resembles a goat and produces milk

  • Spider Plantlet (Plant-let) - a plantlet that makes sturdy webs of roots to detect and entangle prey

  • Stasis (Ortai) (Or-t-eye) - when an Ortai trapped in a low-arka environment shapeshifts into a native species to avoid arka starvation

  • Stonehopper (Stone-hopper) - a large salamander monster with a snail-like shell; spits acid

T

  • Taiga Garst (T-eye-guh Gar-st) - a race of garst with a large tree and mid-sized, armored fruit puppets

  • Temperate Garst (Gar-st) - a race of garst with a mid-sized tree and large, unarmored fruit puppets

  • Troglit (Trahg-lit) - a small insect-like monster that feeds on carrion

  • Tropical Garst (Gar-st) - a race of garst with a mid-sized tree and mid-sized, unarmored fruit puppets

  • Tundra Drykon (Dry-con) - a species of drykon that resembles a giant bird

U

  • Underground Drykon (Dry-con) - a species of drykon that resembles a giant pangolin

V

  • Void Drykon (Dry-con) - a species of drykon that resembles a winged velociraptor

  • Voidgrass (Void-grass) - a darkly colored grass that draws energy from Void arka and doesn’t require light to grow; it filters toxins from the atmosphere

  • Voxra (Vah-ks-rah) - an aerial Void Sapient; sail-like being with tentacles

W

  • Wetland Drykon (Dry-con) - a species of drykon that resembles a gossamer-winged newt

  • Wing Claw - the claw on top of a scalewing’s wing

  • Wing Rib - the long bones in a scalewing’s wing

Y

  • Yipu (Yee-poo) - aquatic Ocean Depths Sapient; large squid mermaid

Language, Idioms, and Forms of Address

A

  • Aiba (Eye-bah) - official language of Grassland, developed by longstriders

  • Ancient Ibarian (Eye-bar-ee-an) - old language in Ibar, basis of Aiba, not spoken by anyone but scholars

  • As serious as a brain crack - an Ortai idiom meaning “as serious as a heart attack”

  • A stone could see - equivalent to “a blind man could see”

B

  • Baliko (Ball-ee-co) - a shifter name meaning “beautiful”

  • Bontair (Bahn-t-air) - the language of magic

D

  • Depths below - idiom equivalent to “heavens above”

  • Do you have the memory of a pebble? - idiom equivalent to “forgetting something, bonehead?”

  • Drykfrap (Dry-k-frah-p) - equivalent to “bull crap”

E

  • Ekaba (Eh-kah-bah) - second most common language in Grassland, developed by scalewings

F

  • Felk (Feh-lk) - equivalent to “crap” (very vulgar)

  • Flamed - equivalent to “pissed off”

  • Frap (Frah-p) - equivalent to “crap” (minor vulgarity)

  • Fresh - nix idiom equivalent to “new” or “random”

G

  • Grassblade (Grass-blade) - equivalent to “manhood” (the body part)

H

  • Hatchling (Hatch-ling) - scalewing term equivalent to “infant” if literal or “novice” if figurative

  • Hoofhead (hoof-head) - equivalent to “blockhead”

I

  • Ikaru (Eek-ah-roo) - a shifter name meaning “studious”

K

  • Kelsior (Kell-see-or) - ancient Ortai language only known to a handful of specialized scholars

  • Kost (Coast) - a shifter name meaning “free”

M

  • Mar (Mahr) - a shifter name meaning “thinker”

  • Mistai (Miss-t-eye) - formal address for female Ortai the speaker is familiar with

  • Mistrai (Miss-tr-eye) - formal address for male Ortai the speaker is familiar with

P

  • Peltair (Pell-t-air) - the most commonly spoken Ortai language, can be used to write Bontair phonetically

  • Pelvat (Pell-vat) - a shifter name meaning “dancer”

  • Prip (P-rip) - equivalent to “crap” (non-vulgar)

R

  • Richling (Rich-ling) - equivalent to “nepo baby”

  • Rockhead (Rock-head) - equivalent to “idiot”

S

  • Se’tok (Seh-tock) - most common shifter language in Grassland

  • Shiny chip - equivalent to “pretty penny”

  • Slimeskin (Slime-skin) - derogatory term for shifters

  • Son of a katsith (Cat-sihth) - equivalent to “son of a b----” (derogatory of personality)

  • Son of a wyrn (wern) - equivalent to “son of a b----” (derogatory of lineage)

  • Stone-brained - equivalent to “brain-dead”

  • Stones-for-brains - equivalent to “idiot”

  • Stride off - equivalent to “shove off”

T

  • (Your) Taivess (T-eye-vehss) - formal address for Ortai the speaker is not familiar with

  • Tanix (Tan-icks) - most common nix language in Ibar

  • Tivom (Tihv-omm) - a shifter name meaning “servant”

  • Tor (Tour) - a shifter middle name meaning they were born from two parents

V

  • Vek (Veck) - a shifter middle name meaning they were born from one parent

  • Vertiba (V-air-tee-bah) - old language in Ibar, basis of Ekaba, not spoken by anyone but scholars

W

  • What the Depths - equivalent to “what the heck”

Locations

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A

  • Arka River (Ahr-kah) - a river consisting of liquid arka instead of or alongside water

B

  • The Beyond - the Vangorn equivalent to outer space/the heavens.

C

  • Chiyen (Chee-yeh) - midwestern continent 

  • Class (Planet) - Ortai classify planets according to the amount of arka they produce; in order of least to most arka, the classes are A, O, U, I, and E

D

  • Darver (Dar-ver) - a relatively large city in Ibar

  • Depths - aka “Ocean Depths,” what land-dwellers consider to be the hell-like afterlife

G

  • Greyer Ranch (Grey-er)  - Cadmus’s drykon ranch

H

  • Holis (Hall-iss) - the capital of Ibar

I

  • Ibar (Eye-bar) - a Grassland country in Piteon

M

  • Marsta (Mar-stuh) - northwestern continent

N

  • North Ice - the northernmost continent, uninhabitable

O

  • Otherspace (Other-space) - aka the Void Realm, a parallel dimension that contains Essence

P

  • Pampas Academy of Ortology (Pahm-pahs) - a university in Pampas, Tepush that specializes in the study of Ortai

  • Pampas University (Pahm-pahs) - a general university in Pampas, Tepush

  • Piteon (Pit-ee-on) - northeastern continent

R

  • Ruin’s Point Hotel - Zephyr’s high-end hotel in Darver

S

  • Shiel Temple (She-ell) - One of the names of Veil Piercer

  • Silvervale (Earth) (Silver-vale) - a city founded by Ortai in Washington, USA

  • Silvervale (Vangorn) (Silver-vale) - a city that was largely inhabited by Ortai, now abandoned

  • Surnelta (Soor-nell-tah) - a branch of the arka river in Ibar that starts at Holis and goes past Darver

T

  • T2951-3 - the Ortai label for Earth

  • Tepush - the southeast continent 

V

  • Vangorn 1 (Van-gore-n) - the original homeworld of Ortai and shifters

  • Vangorn 2 (Van-gore-n) - (often referred to only as “Vangorn”) - a planet currently occupied by a variety of magical and non-magical species

  • Veil Piercer - a Void Ortai colony ship buried near Darver

Magic and Technology

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A

  • Active Time (Spellcasting) - how long a spell is active in blinks

  • Anti-Arka Cuffs - an Ortai device that allows non-Ortai to go into high-arkegy areas without dying

  • Anti-Arka Salve - a salve that neutralizes arka and stimulates natural healing

  • Anti-Teleport Barrier - a barrier that prevents people from teleporting past it

  • Antisuit (Anti-suit) - (aka anti-arka suit), protects the user from arkegy

  • Aquatic Rokatreat (Row-caw-treat) - a substance made from rosalet needles that’s used to kill Ortai-affecting parasites and pathogens (in liquid arka)

  • Arka (Ahr-caw) - a group of crystalline substances that can hold and/or produce arkegy

  • Arka Forge (Ahr-caw) - a forge powered by gaseous or liquid arka

  • Arka Gun - an Ortai device that fires an arka blast that stuns Arkane organisms and kills non-Arkane organisms

  • Arka Meter (Ahr-caw) - a device capable of sensing the ambient arkegy

  • Arka Suppression Collar (Ahr-caw) - a device that prevents the wearer from using magic

  • Arkatype (Ahr-caw-type)  - the arka’s variety

  • Arkane (Arcane) - of or relating to arka

  • Arkegy (Ahr-keh-gee) - Arkane energy

  • Arkegy Converter - a device that converts arkegy from one type to another

  • Arkegy Line (Ahr-keh-gee) - power lines used to conduct arkane energy

  • Artifact (Enchanting) - movable enchanted objects that often have an innate purpose even before being enchanted, such as weapons, armor, tools, and jewelry

  • Avatar - the term Ortai use to describe ‘mimics’

  • Audio Block - a device that blocks the audio in an area (and sometimes replaces it with pre-recorded audio)

B

  • Backdoor - a page on the Interface that’s only available to Ortai

  • Base State (Spellcasting) - the state of the target at a specified time

  • Binding Oath - a type of spell that forces one or more parties to fulfill certain conditions

  • Bir Ortai Rip Osal Barn Kesamet. Osalka Bir Mo Vangorn. (Beer Or-t-eye Reep Oh-sall Bahrn Keh-sah-met. Oh-sahl-kah Beer Mow Vahn-gorn) - “We Ortai now claim our weapons. Return us to Vangorn.”; a spell activation phrase for the ‘safety net’ teleportation spell in Silvervale, Washington

  • Bontair - the language of magic, capable of manipulating Essence to control the physical world

  • Burn Arkegy - to spend arkegy (typically to cast a spell)

C

  • Caloth (Cahl-oath) - the most basic type of sapmix fabric

  • Catalyst (Enchanting) - have no inherent use aside from turning assorted ingredients into magical potions, salves, and serums

  • Charged Arka (Ahr-caw) - once arka reaches a certain threshold of arkegy (known as “charging), it begins to emit all the arkegy it contains at a rapid rate

  • Charm - an enchanted item (artifact, catalyst, or immutable)

  • Class (Crystage) - a ranking of crystage refinement; 1 is the most-refined, and 7 is completely unrefined

  • Communications (Interface) - a subsection of the Backdoor page that allows the user to make 3D video calls, voice calls, and texts with other Ortai and their Party members

  • Confusion Headband - a device that makes anyone who looks at the wearer want to look away, preventing easy tracking

  • Counterspell (Counter-spell) - a spell meant to counteract a spell

  • Cryat (Cree-at) - arka-conductive paint used for enchanting

  • Crystage (Chris-tah-j) - the solid form of arka, which can be used to power enchanted objects

  • Crystage Drill - an Ortai device that drills through crystage in order to remove foreign material from an Ortai’s body

  • Crystage Grinder - an Ortai device that grinds crystage to a fine powder

D

  • Damage (Spellcasting) - any effect that changes a target from its base state

  • Database (Interface) - a subsection of the Backdoor page that contains large amounts of data uploaded by Ortai from centuries past

  • Death Essence - the Essence released by a recently dead organism; most of it goes to the organism’s killer

  • Denov (Deh-noh-v) - “dark”; a spell activation phrase for darkness spells

  • Desert Arka (Ahr-caw) - arka related to light and heat

E

  • Enchanting - the act of engraving or painting Bontair runes on an object to facilitate spellcasting

  • Essence - an interdimensional energy that mirrors and/or manipulates the physical world depending on the spells cast on it

  • Essence Editor (Interface) - a subsection of the Backdoor page that allows the user to manipulate their Skills/Stats and the Skills/Stats of their non-Ortai Party members; page is unavailable until Level 50 and is limited in its use

  • Etav (Eh-tah-v) - “pulse”; a spell activation phrase for attack spells

  • Excavator - an Ortai device that can teleport dirt/stone from one location to a nearby location

F

  • Forest Arka (Ahr-caw) - arka related to plants (specifically woody plants)

  • Freshwater Arka (Ahr-caw) - arka related to pure water

  • Full Name (Interface) - the user’s full name in an Interface includes their middle name; no two Interface-registered people can have the same full name

G

  • Genetic Engineering Pod - an Ortai device that rewrites the genetic code of an Ortai fetus

  • Gira (Gee-rah) - “come”; a spell activation phrase for telekinetic spells

  • Grade (Potion) - potions are graded according to their length and quality of effect; G1 potions have the longest/strongest effects, and G5 potions have the shortest/weakest effects

  • Grasel (Grah-sell) - “down”; a spell activation phrase for telekinetic spells

  • Grassland Arka (Ahr-caw) - arka related to grass and land fertility

H

  • Healing Potion - a potion that increases the speed of natural healing

  • Hovercart - an Ortai device that transports furniture

I

  • Immutables (Enchanting) - charms that can’t typically move; the most common immutables are man-made fixtures (lights, doors, walls)

  • Infoscreen - an outdated Ortai device that functions as a portable computer

  • Inorganic Essence - yellow Essence that mirrors and/or manipulates inorganic material

  • Interface - a device that allows someone to access their stats, levels, party, etc.

  • Interface Dead Zone - areas where Interfaces and Skills don’t work

  • Interface Network - the network of Void Sources across the planet that allow the Interfaces to work

  • Internal Arka (Ahr-caw) - (aka “internal arkegy”) - the amount of Arkane energy an organism currently possesses

  • Interportal Teleportation (Spellcasting) - a type of teleportation that’s used to teleport between two marked charms known as ‘portal anchors’

  • Inventory (Interface) - a subsection of the Backdoor page that connects to a personal inventory

K

  • Kris (Crees) - “light”; a spell activation phrase for light spells

  • Kotal Ipe Spigren (Coh-tall Ee-peh Spee-grehn) - “platform of grass”; a spell activation phrase for grass manipulation spells

L

  • Level - a measure of one’s total Essence

  • Level Cap - the maximum amount of levels a species can gain

  • Lidaln (Lee-dahln) - “infuse”; a spell activation phrase for attack spells

  • Life-Binding Oath - a type of binding oath where the oath taker dies if the person they’re linked to dies

  • Lifter - magical elevator

  • Luminsphere (Loo-min-sphere) - a glowing ball

M

  • Magnification (Spellcasting) - a type of scrying that essentially functions as binoculars or a telescope

  • Maps (Interface) - a subsection of the Backdoor page that contains world, country, and building maps (of locations that have been uploaded to the Interface Network)

  • Med Vacuum - an Ortai device that creates suction in order to remove shrapnel from wounds etc.

  • Medical Rokatreat (Row-caw-treat) - a substance made from rosalet needles that’s used to kill Ortai-affecting parasites and pathogens (inside an Ortai)

  • Mesar Pop Talak Ipe Raba’ipan (Meh-sahr Poh-p Tah-lahk Ee-peh Rah-bah-ee-pah-n) - “Reveal the fabric of reality”; a spell activation phrase for Interface spells

  • Message Orb - a device that flies between two tracking chips when activated and carries a small written message

  • Mimic - a robot that comes in several varieties, including: butcher, cleaner, collector, cook, crafter, data, entertainer, gardener, gopher (supplies transporter), keeper (animal tender), mechanic, medic, plumber, research, security, supervisor

  • Multi-type Artifact - an artifact made using multiple arkatypes of crystage

O

  • Oath of No Harm - a type of binding oath where the oath taker can’t harm the person they’re linked to

  • Ocean Depths Arka (Ahr-caw) - arka related to water pressure, salinity, darkness, and bioluminescence

  • Ocean Shallows Arka (Ahr-caw) - arka related to salinity, biochemicals, and colony animals

  • Organic Essence - green Essence that mirrors and/or manipulates organisms and their direct products (meat, milk, wool)

  • Osalka (Oh-sahl-caw) - “return”; a spell activation phrase for telekinetic or teleportation spells

  • Overview (Interface) - the homepage of the Interface

P

  • Party - a group of people linked by their Interfaces for the purpose of Essence sharing

  • Perfect Replicator - a device that perfectly replicates a scene/document/etc. in color.

  • Portal Anchor - a device that holds arka from a specific location and allows the user to teleport there

  • Potion - an enchanted substance made for oral consumption

  • Primary Casting - a variety of spellcasting that requires the user to verbalize all the terms of the spell

R

  • Remote Control - a Skill that allows the user to control their tamed organisms from a distance

  • Remote Eye (Spellcasting) - a type of scrying that allows the caster to view a distant location through a linked charm which has been placed at that distant location

  • Restore (Spellcasting) - return target to base state

S

  • Salve - an enchanted substance made to rest on the skin and activate their effects over time

  • Sapmix (Sap-mix) - a class of substances made by Ortai using the sap of an araivalet plantlet and monster blood in varying quantities; the substances produced by this method can be formed into synthetic clothing, arka-resistant varnish, and rubber- or plastic-like objects

  • Scrying (S-cry-ing) - a type of spell used to see hidden or far-off things

  • Scrying Mirror - a device that connects to scrying spells in local theaters in order to display the plays to viewers

  • Secondary Casting - a variety of spellcasting that requires the user possess an enchanted item or Skill and knowledge of a short activation phrase or gesture

  • Serum - an enchanted substance made for quick absorption through the skin

  • Service Oath - a type of binding oath where the oath taker must obey the person they’re linked to 

  • Shifter Test - a device that detects shifters in any form

  • Shu (Shoo) - “go”; a spell activation phrase for telekinetic

  • Shu Mo Subol (Shoo Mow Soo-bowl) - “Go to pair”; a spell activation phrase for telekinetic or portal spells

  • Silence Stones - a device that makes conversations between people holding matching stones inaudible to outsiders

  • Skill Shield - a device that hides the user’s Interface info from people who have Skill Sight

  • Sklon Spigren (Scl-ohn Spee-grehn) - “raise grass”; a spell activation phrase for grass manipulation spells

  • Skod (Skohd) - “up”; a spell activation phrase for telekinetic spells

  • Skon (Skohn) - “raise”; a spell activation phrase for telekinetic spells

  • Source - a large crystal that produces arkegy

  • Spellcasting (Spell-casting) - the act of spending arkegy to activate a spell/enchantment or Skill

  • Stasis Cube - a storage box that maintains its contents in a stasis field for preservation

  • Subject Marking (Spellcasting) - the act of detailing a spell’s subject either verbally or by writing it into an enchantment

T

  • Target (Spellcasting) - the organism/item chosen to be acted upon by the spell

  • Telekinesis (Spellcasting) - a type of spell that’s used to move objects with one’s mind

  • Telepathy - a spell type related to reading and controlling minds

  • Teleportation (Spellcasting) - a type of spell that’s used to move from one location to another nearly instantaneously

  • Tier (Artifact Power/Rarity) - artifacts are ranked according to their damage/defense capabilities; Tier 1 is the strongest, and Tier 5 is the weakest; Tier 6 refers to non-magical objects

  • Tier (Artifact State) - artifacts are sorted according to how well-maintained they are and how their state affects their value; Tier D1 refers to artifacts in perfect condition, and Tier D5 refers to artifacts that are completely unrepairable

  • Tier (Skills) - the three tiers of Skills (Lesser, Greater, and True) describe their relative strength

  • Tier (Source) - a ranking system that arranges Sources by size and arkegy production; 1 is the largest/most productive, and 5 is the smallest/least productive

  • Tracking Chips - a device that’s used as a locator for message orbs etc.

  • Truth Amulet - a device that turns purple if someone is telling the truth and black if they’re not

  • Tundra Arka (Ahr-caw) - arka related to wind, sound, and cold

U

  • Unilateral Teleportation (Spellcasting) - a type of teleportation that’s used to teleport between the caster’s location and a location identified only by its geolocation or its location relative to the caster.

V

  • Veil Ship - an Ortai ship capable of traveling through the Otherspace at faster than light speeds

  • Verifier - a device that makes real minted currency glow

  • Void Arka (Ahr-caw) - arka related to the Otherspace and Essence

W

  • Wedol (Wey-doll) - Liza’s polearm

Wetland Arka (Ahr-caw) - arka related to animal life, adaptation, and regeneration

Professions, People Groups, and Historical Events

A

  • Adventurer Guild - a guild for Professions such as Scout, Ranged Fighter, Melee Fighter, Healer, Shield, Cartographer

  • Arkan (Ahr-can) - arka user

  • Arkan’s Guild (Ahr-can’s) - a guild of people who specialize in using magic

  • Assassin Guild - a guild for contract killers

  • A.V. - “After (the settling of) Vangorn (2)”

B

  • B.V. - “Before (the settling of) Vangorn (2)”

C

  • Communications Guild - a guild that sends messages, prints news, and posts information bounties

D

  • Drykon Raiders (Dry-con Raid-ers) - Thyrn’s bronze-ranked Adventuring team

E

  • Enchanter - a Profession where people specialize in creating charms

  • Enforcers - police in Grassland

  • Exploration Rights - the rights to explore, raid, and restructure historical sites such as dungeons

F

  • Final War - aka the Unholy Uprising, the war between the Ortai and non-Ortai that led to the Ortai fleeing from Vangorn 2

  • Finder’s Guild - a guild that searches for people, items, and knowledge

G

  • Gilded Blades - a silver-ranked Adventuring team Zephyr hired

  • Great Seeding - the settling of Vangorn 2

  • Guardian (Grassland) - a man who legally owns a woman, traditional in Northern Grassland

  • Guide (Religion) - the deity of the Unholy Cult

  • Guild - a commercial organization that provides services to people of certain Professions in exchange for fees

H

  • High Arkans (Ahr-cans) - the leaders of Grassland countries

  • Historical Guild - a guild that manages historical structures and artifacts

K

  • Knight - a Profession that traditionally described the highest-ranked servant warriors of Ortai

M

  • Monster Hunter - a Profession that specializes in killing monsters

P

  • Profession - an Interface-recognized job that affects the Skills one unlocks when leveling up

  • Profession Bonus - increases the amount of Essence gained while doing Profession-related tasks

R

  • Rank (Adventurer) - Adventurers are ranked according to their skills and experience; in rising order of experience, the ranks are Copper, Bronze, Silver, Gold, and Platinum

  • Request (Adventurer) - a bounty posted by the Adventurer’s Guild that gives an Adventurer money in exchange for performing a task such as clearing a dungeon, escorting a caravan, hunting a monster, etc.

  • Residential ID - an ID proving that one resides in a certain location

S

  • Sellsguardians - people in Northern Grassland who collect ‘unclaimed’ or ‘runaway’ women who walk around without a male escort; they either return the women to their guardians for a fee or sell the women to new guardians

  • Special Enforcers - Enforcers that secure the area close to Sources

  • Stellus (Stehl-us) - (literally means “general” or “war leader”), the ruling council of Ortai; in modern day, they’re equivalent to the Greek Pantheon

T

  • Tamer - a Profession related to magically taming animals (and sometimes monsters)

  • Tier (Licensing) - licenses are ranked according to their difficulty to obtain; Tier 1 licenses are the hardest to obtain, and Tier 5 licenses are the easiest to obtain

  • Transporter - a Profession that specializes in taking items or organisms from place to place

U

  • Unholy Cult - a religious group that opposes the Ortai

  • Unholy Uprising - aka the Final War, the war between the Ortai and non-Ortai that led to the Ortai fleeing from Vangorn 2

W

  • Ward (Grassland) - a woman who is the legal property of a man, traditional in Northern Grassland​

Stats, Skills, and Enchantments

A

  • Absorption Skill - a Skill thattakes something intangible from the target (health, stamina, Stats)

  • Activate (Skill) - spending Skill points in able to gain use of an unlocked Skill

  • Active Skill - a Skill that won’t go into effect unless it’s triggered by a spoken phrase and/or a physical gesture

  • Adeptness - a Stat that describes the user’s Dexterity and Stealth

  • Agility - a Sub-Stat that describes the user’s ability to run an obstacle course

  • Anti-Theft (Enchantment) - prevents artifact from being teleported or moved telekinetically by anyone except the charm’s owner

  • Arka (Stat) - a Stat that describes the user’s Arka Capacity and Resistance

  • Arka Capacity - a Sub-Stat that describes the user’s ability to store and use arkegy

  • Arka Resistance - a Sub-Stat that describes the user’s ability to survive arkegy exposure

  • Arka Shot (Skill or Enchantment) - shoots an arkegy bullet

  • Artifact Skill - aka enchantment, a Skill that can only be used by an artifact

  • Attack - a Sub-Stat that describes the user’s ability to exert force

B

  • Beast Knowledge - a Skill that grants knowledge about tamable organisms to the user

  • Bell (Stat) - the unit of measurement for Stealth; more is worse

  • Bind Creature - a Skill that tames organisms under certain circumstances

C

  • Charisma (Stat) - a Sub-Stat that describes the user’s ability to convince people

  • Charisma Skill - a Skill that increases the user’s Charisma Stat

  • Clear Mind - a Skill that protects the user from telepathy

  • Collection (Skill or Enchantment) - draws arkegy from the environment and stores it

  • Combat Skill - a Skill that enhances the user’s combat capabilities, either through increasing combat-related Stats or by allowing them to use combat moves they haven’t learned

  • Cooldown (Skill or Enchantment) - prevents charm from performing multiple Skills in quick succession, which could damage the charm or user

  • Cooldown Override (Skill or Enchantment) - allows for the forcible activation of Skill despite there being an ongoing cooldown

  • Cube (Stat) - the unit of measurement for Dexterity; more is better

D

  • Debuff Infliction/Removal - a Skill that inflicts/removes a debuff on the target (fatigue, paralysis, hunger, etc.)

  • Debuff Removal - a Skill that removes a debuff from the target

  • Deception - a Skill that causes the target to percieve things that don’t exist

  • Defense (Stat)- a Sub-Stat that describes the user’s ability to mitigate an attack

  • Dexterity (Stat) - a Sub-Stat that describes the user’s hand-eye coordination

  • Digits (Stat) - a unit of measurement for Memory; more is better

  • Diligence (Stat) - a Stat that describes the user’s Charisma, Intelligence, Knowledge, and Memory

  • Dull (Enchantment) - creates a thin shield of energy or material over a blade to prevent it from cutting

  • Durability Increase/Decrease - a Skill that increases or decreases the durability of a targeted weapon/armor/tool

E

  • Enchantment Sight - a Skill that allows users to see enchantments on a charm

F

  • Form Shift - a Skill that allows the user to change their shape/color/texture

  • Fortitude (Stat) - a Sub-Stat that describes the user’s ability to resist poison and extreme temperatures

G

  • Gateway (Skill or Enchantment) - cutting an arch in the air creates a temporary portal to any destination the user has been to before (if they’ve left a marker there on their Interface map)

  • General Skill - a Skill that anyone can hypothetically unlock

  • Grade (Stat) - a unit of measurement for Knowledge; more is better

  • Greater Skill - an intermediate Skill

  • Growth Buff/Debuff - a Skill that increases or decreasse the rate of the target’s Stat/Skill/Level growth

  • Infuse (Skill or Enchantment) - infuses arka into an item or body part during use

  • Intelligence (Stat) - a Sub-Stat that describes the user’s ability to learn

  • Interface (Skill or Enchantment) - allows the user to view their Interface profile projected on/from their artifact or body part

  • Inventory (Skill) - a shielded area of the Otherspace used to store items

K

  • Kiloblink (Stat) - a unit of measurement for Charisma; less is better

  • Knowledge (Stat) - a Sub-Stat that describes the user’s current knowledge base

L

  • Lap (Stat) - a unit of measurement for Stamina; more is better

  • Lesser Skill - a basic Skill

M

  • Memory (Stat) - a Sub-Stat that describes the user’s ability to memorize data

  • Menagerie (Skill) - a shielded area of the Otherspace used to store organisms

  • Mental Alteration - a Skill that affects the mind of the target

  • Mental Bond - a Skill that allows users to communicate telepathically with someone who’s telepathically bonded to them from any distance

  • Movement- a Stat that describes the user’s Agility, Speed, and Stamina

  • Ownership (Enchantment) - prevents anyone from using the artifact except the owner by shocking thieves and/or shutting down its own utility enchantments

P

  • Passive Skill - a Skill that remains in effect unless it’s purposefully deactivated

  • Piece (Stat) - a unit of measurement for Agility; less is better

  • Point (Stat) - a unit of measurement for Intelligence; more is better

  • Polyglot - a Skill that allows the user to speak languages they haven’t learned

  • Professional Skill - a Skill that can only be unlocked by someone with the corresponding Profession

  • Professional Specialization - a Skill that allows the user to perform the tasks required of a specific Profession without necessarily practicing beforehand

  • Pulse (Skill or Enchantment) - makes ribbons of arkegy around an object or body part

R

  • Recall (Enchantment) -  causes the artifact to teleport to its owner

  • Recovery Buff/Debuff - a Skill that increases or decreases the target’s recovery

  • Replication - a Skill that allows the user to copy the target’s powers/abilities

  • Resistance Increase/Decrease - a Skill that increases or decreases the resistance to damage or debuffs of the target

S

  • Safety (Enchantment) - prevents low-level users from dying due to spell backlash; shuts down utility enchantments when handled by a low-level user

  • Self-Destruction (Enchantment) - destroys artifact if all owners die

  • Sense Strengthening/Weakening - a Skill that heightens or reduces the strength of the target’s senses

  • Sharpen (Enchantment) - removes the effects of Dull and/or uses a thin layer of energy or material to create a very fine/sharp cover on an artifact’s blade

  • Skill - a magical ability that is listed in one’s Interface

  • Skill Buff/Debuff - a Skill that increases or decreases the effectiveness of the target’s Skill(s)

  • Skill Set - a group of Skills that are linked to a Profession; sets include both Professional and general Skills

  • Skill Sight - a skill that allows the user to see people’s Skills (with restrictions)

  • Species Skill - a Skill that a species is born with; some species Skills are only available to the corresponding species

  • Speed - a Sub-Stat that describes the user’s ability to move quickly

  • Stamina - a Sub-Stat that describes the user’s ability to perform physical actions for an extended period of time

  • Stat - a measure of one’s physical and mental abilities

  • Stat Buff/Debuff - a Skill that increases or decreases the target’s stat(s)

  • Stealth - a Sub-Stat that describes the user’s ability to travel unseen

  • Stet (Stat) - a unit of measurement for Fortitude; more is better

  • Strength - a Stat that describes the user’s Attack, Defense, and Fortitude

T

  • Tail/Blink (Stat) - a unit of measurement for Speed; more is better

  • Tap (Stat) - a unit of measurement for Attack and Defence; more is better

  • True Skill - an advanced Skill

U

  • Unlock (Skill) - Skills are automatically unlocked when someone levels up; these Skills can be seen but not used unless they’re Activated

  • Upgrade (Skill) - increasing a Skill’s Tier

V

  • Valt (Stat) - the unit of measurement for Arka Capacity and Resistance; more is better

W

  • Weapon Skill - aka weapon/artifact enchantment

  • Weight Manipulation (Skill or Enchantment) - uses telekinesis to lighten an artifact or body part when the user is at rest and make the artifact or body part heavier when the user attacks

Units of Measurement, Currency, and Time

Click Here For In-Depth Tables and Unit Conversions

​

Note: Units of measurement for Stats are listed under Stats, Skills, and Enchantments

​

B

  • Blink (Unit) - a measurement of time; 0.5 Earth seconds

  • Blue CC - a coin worth $20,000 USD

C

  • Centi- (Unit of Measurement) - 1/100

  • Centiblink (Unit) (Centi-blink) - 100 blinks; 50 Earth seconds

  • Crystal Chips (CCs) - the most common currency, minted from carved circles of crystage

  • Cuol (Unit) (Coo-ohl) - a measurement of volume; 0.74 ounces

D

  • Day (Unit) - 20 myriblinks; 27.8 Earth hours

  • Deca- (Unit of Measurement) - 10

  • Deci- (Unit of Measurement) - 1/10

E

  • Easllim (Ease-lihm) - the first day of the week (out of six)

  • Eleven o’pal (oh-pahl) - (eleven o’clock), nightfall on the equinox

  • Es (Unit) (Ess) - a measurement of Essence quantity

F

  • Fluvia (Floo-vee-ah) - the sixth month of the year (out of nine); autumn in the Northern Hemisphere

G

  • Gert (Unit) (Gur-t) - a measurement of arkegy power produced

  • Giga- (Unit of Measurement) - 1,000,000,000

  • Green CC - a coin worth $200 USD

H

  • Hecto- (Unit of Measurement) - 100

I

  • Imundis (Ih-moon-diss) - the seventh month of the year (out of nine); autumn in the Northern Hemisphere

K

  • Kallim (Call-lihm) - the fifth day of the week (out of six)

  • Kehat (Unit) (Keh-haut) - a measurement of temperature; 0.92 degrees Fahrenheit

  • Kilo- (Unit of Measurement) - 1,000

  • Kiloblink (Unit) (Kilo-blink) - 10 centiblinks; 8.33 Earth minutes

M

  • Mega- (Unit of Measurement) - 1,000,000

  • Milli- (Unit of Measurement) - 1/1,000

  • Month (Unit) - 31-32 Vangorn days; ~5.2 Vangorn weeks; 35.9-37.07 Earth days

  • Myri- (Unit of Measurement)(M-eye-ree) - 10,000

  • Myriblink (Unit) (M-eye-ree-blink) - 100 centiblinks; 27.8 Earth hours

N

  • Nemys (Neh-mees) - the first month of the year (out of nine); spring in the Northern Hemisphere

  • Nunlim (Noon-lihm) - the third day of the week (out of six)

O

  • One o’pal (oh-pahl) - (one o’clock), daybreak on the equinox

  • O’pal (oh-pahl) - “o’clock”

  • Orange CC - a coin worth $2 USD

P

  • Pasm (Unit)(Pah-sm) - a measurement of arkegy charge/speed

  • Praga (Prah-gah) - the fourth month of the year (out of nine); summer in the Northern Hemisphere

  • Purple CC - a coin worth $20,000 USD

R

  • Red CC - a coin worth $0.2 USD

S

  • Senlim (Sehn-lihm) - the sixth day of the week (out of six); the only standard weekend-day

  • Six o’pal (oh-pahl) - (six o’clock), noon on the equinox

  • Stone (Unit) - a measurement of weight; 4 lbs

  • Sullim (Sool-lihm) - the second day of the week (out of six)

T

  • Tail (Unit) - a measurement of distance; 3.5 feet

  • Tap (Unit) - a measurement of force; 2 newtons

  • Teskal (Tess-call) - the eighth month of the year (out of nine); winter in the Northern Hemisphere

  • Torrillim (Tour-rill-lihm) - the fourth day of the week (out of six)

U

  • Uligeus (Yoo-lee-jee-us) - the third month of the year (out of nine); summer in the Northern Hemisphere

V

  • Valt (Unit) (Vault) - a measurement of arkegy quantity

  • Vanuo (Van-oo-oh) - the ninth month of the year (out of nine); winter in the Northern Hemisphere

  • Vastit (Vah-stiht) - the fifth month of the year (out of nine); summer in the Northern Hemisphere

  • Vavim (Vah-veem) - the second month of the year (out of nine); spring in the Northern Hemisphere

W

  • Week (Unit) - 6 Vangorn days; 6.95 Earth days

Y

  • Year (Unit) - 284 Vangorn days; 9 Vangorn months; 328.97 Earth days

Yellow CC - a coin worth $20 USD

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